If you load the L4D2 SDK and set your configurations with vconfig.exe, this batch file will not function. This edits Windows Environment Variables which should then have the same values as where your SFM is located, respectfully. It may help to Reset Game Configurations via Error: file: C:\Program Files (x86)\Steam\steamapps\common\SourceFilmmaker\game\sdktools\maya\\scripts\l line 333: VALVe:: VPROJECT not set, run SFM Launcher to set up environment When you go to export you should see new choices: When Maya is loaded, go to Window>Settings/Preferences>Plug-in Manager and check the "loaded" and "auto load" boxes next to vsmaster.mll. Note: Replace "Maya2012" with the appropriate version name of MayaĤ. SET PATH=C:\Program Files\Autodesk\Maya2012\bin %VPROJECT%\.\bin %PATH% Or this if you are running a 32 bit version of Windows: SET PATH=C:\Program Files (x86)\Autodesk\Maya2012\bin %VPROJECT%\.\bin %PATH% #MAYA 2022 DOCUMENTATION 64 BIT#SET PATH=%ProgramFiles(x86)%\Autodesk\Maya%MAYAVER%\bin %VPROJECT%\.\bin %PATH%Īnd replace it with this if you are running a 64 bit version of Windows: SET PATH=%ProgramFiles%\Autodesk\Maya%MAYAVER%\bin %VPROJECT%\.\bin %PATH% If this does not work, see if you need to edit runmaya.bat to match your system. Valve's plugins do not work on 64 bit versions of Maya.ģ. If there is a directory there matching your Maya version, it is supported. Locate the plug-in files in the Source SDK directory, under 'maya' or 'sdktools\maya'.ġ.
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